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Newton's Laws

Foundations and Limits of Classical Mechanics

Newton's empirical laws accurately describe macroscopic motion but are limited to speeds much lower than the speed of light.
The validity range for Newtonian mechanics
=Velocity of the object(m/s)
=Speed of light(≈ 3 × 10⁸ m/s)
Requires relativistic mechanics (Einstein)
Relativistic Limit: As objects approach , mass effectively increases and time dilates, breaking classical assumptions.

Newton's First Law: The Law of Inertia

A body maintains its state of rest or uniform motion unless compelled to change by an unbalanced external force.
Equilibrium condition where motion state remains constant
=Vector sum of all external forces(N)
=Acceleration(m/s²)
Static Equilibrium
Object remains at rest ()
Dynamic Equilibrium
Object maintains constant velocity ( constant)
Inertia: The inherent resistance of matter to changes in its motion; quantified by mass.
Inertial Frame of Reference: A coordinate system where this law holds true — must not be accelerating or rotating.
Constant Velocity ≠ Zero Force: A moving object with zero net force continues at the same speed and direction indefinitely.

Newton's Second Law: Quantifying Dynamics

Acceleration is directly proportional to the net force and inversely proportional to mass.
The fundamental equation of motion connecting force and change in motion
=Net external force(N (kg·m/s²))
=Inertial mass(kg)
=Acceleration(m/s²)
No acceleration — reduces to Newton's First Law
(free fall)
— the object's weight
Vector Direction: The acceleration vector always points in the exact direction of the resultant force vector.
Unit Definition: One Newton (N) is the force required to accelerate 1 kg by 1 m/s².
Proportionality Shortcut: If force and mass both change, find directly — compare ratios instead of recalculating from scratch.
Weight vs Mass: Weight is the gravitational force; mass is the intrinsic property. On the Moon ( m/s²), weight decreases but mass stays the same.
Dimensional Check: . If your answer doesn't have force dimensions, something went wrong.

Newton's Third Law: Interaction Pairs

Every interaction involves a pair of forces that are equal in magnitude and opposite in direction, acting on different bodies.
Newton's Third LawDiagram of two skaters pushing off each other demonstrating interaction pairs.Skater ASkater BF (A on B)F (B on A)Forces are equal in magnitude and opposite in direction
Action and reaction forces act simultaneously on different bodies
=Force exerted by object A on object B(N)
=Force exerted by object B on object A(N)
Common misconception
These forces NEVER cancel because they act on different objects.
Book on table
Book pushes table down (weight); table pushes book up (normal force). The action-reaction pair is book→Earth and Earth→book, not book↔table.
Different Bodies: Action and reaction always act on two separate objects — never on the same body.
Simultaneity: The reaction occurs at the exact same instant as the action; one cannot exist without the other.

Friction and Normal Force

The normal force is the perpendicular contact force exerted by a surface on an object resting on it, adjusting to prevent penetration.
mgNmg sinθθ
Normal force on an inclined plane at angle θ to the horizontal
=Normal (perpendicular) force from the surface(N)
=Mass of the object(kg)
=Gravitational acceleration(≈ 9.8 m/s²)
=Angle of incline from horizontal(degrees or radians)
(flat surface)
— normal force equals weight
(vertical)
— no normal force, object is in free fall along surface
On flat surfaces: Normal force equals the object's weight () only when no other vertical forces act.
Not always equal to weight: If someone pushes down on the object, . If a rope pulls upward, .
Perpendicular only: Normal force is always ⊥ to the surface, regardless of other forces.
Friction opposes relative motion (or attempted motion) between surfaces in contact. It depends on the normal force and the nature of the surfaces.
Friction force is proportional to the normal force
=Frictional force(N)
=Coefficient of friction (static $\mu_s$ or kinetic $\mu_k$)(dimensionless)
=Normal force(N)
Object at rest, small applied force
Static friction matches applied force exactly ()
Object sliding
Kinetic friction is constant at
Static vs Kinetic: Static friction adjusts up to a maximum ; kinetic friction is a fixed value once sliding begins.
Direction: Friction always acts opposite to the direction of motion (or attempted motion).
Limiting Case: is the threshold — any applied force exceeding this initiates motion.
Friction on Inclines: On an incline, the component of gravity along the surface is . The block slides when , giving the critical angle .
What Moves a Car?: The engine spins the tyres, which push backward on the road. By Newton's Third Law, the road pushes the tyres forward — this static friction is the force that accelerates the car.

Tension in Connected Systems

Tension is the pulling force transmitted through a string, rope, or cable when it is pulled tight by forces acting at each end.
Massless String: In idealized problems, the string has negligible mass, so tension is the same throughout its length.
Inextensible String: The string doesn't stretch, so connected objects share the same acceleration magnitude.
Direction: Tension always pulls toward the center of the string — it can only pull, never push.
When two or more objects are connected by a string, they form a system that can be analyzed as a whole or as individual free bodies.
Connected BodiesDiagram of two masses connected by a string over a pulley.m1m2Tension TTm2*gConnected Bodies (Pulley System)
System acceleration for connected bodies
=Common acceleration of the system(m/s²)
=Total unbalanced force on the entire system(N)
=Combined mass of all connected objects(kg)
System Approach: First find the acceleration of the whole system using total net force and total mass.
Individual FBD: Then isolate one object and apply to find tension in the connecting string.
Atwood Machine: Two masses on a pulley — and .
Limiting Case ($m_1 = m_2$): If both masses are equal, and — the system is in equilibrium and the tension simply supports the weight.
Limiting Case ($m_2 \to 0$): The heavier mass is essentially in free fall: and .

Kinematic Analysis via Velocity-Time Graphs

A velocity-time graph provides a complete history of motion, where slope identifies acceleration and area determines displacement.
Velocity-Time Graph AnalysisA v-t graph showing acceleration, constant velocity, and displacement as area.Time (t)Velocity (v)Slope = AccelerationArea = Displacement (Δx)Constant VelocityDeceleration
The area under a v-t curve represents total distance
=Total distance/displacement(m)
=Velocity (function of time)(m/s)
=Infinitesimal time interval(s)
(constant velocity)
— area forms a rectangle
Uniform acceleration from rest
— area forms a triangle
Uniform acceleration from
— area forms a trapezoid
Gradient = Acceleration: The slope at any point equals the instantaneous acceleration.
Area = Distance: The geometric area between the curve and time axis gives the distance covered.
Negative Velocity: Area below the time axis represents displacement in the negative direction.