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Vector Analysis

Core Definitions

Physical quantities are distinguished by their directional requirements. Scalar quantities depend only on magnitude, while Vector quantities require both magnitude and direction.
A vector is defined by its length multiplied by a unit vector indicating its orientation.
=Vector quantity(Variable)
=Magnitude (Scalar length)(Variable)
=Unit vector (direction)(Dimensionless)
The quantity becomes a Null Vector with undefined direction.
Geometric Representation: Vectors are drawn as arrows where length represents magnitude and the tip indicates direction.
Equality: Two vectors are equal only if they share identical magnitude AND direction, regardless of starting position.
Scalar Multiplication: Multiplying a vector by a positive scalar gives a new vector with the same direction but times the magnitude. A negative scalar reverses the direction.
Dimensional Change: When a vector is multiplied by a scalar with its own dimensions, the result is a new physical quantity. For example, (mass × velocity) gives momentum — a vector with different dimensions than velocity.
A Unit Vector is a vector with magnitude exactly 1, used purely to specify direction. The unit vectors , , and point along the x, y, and z axes respectively.
Divide any vector by its own magnitude to extract its direction as a unit vector.
=Unit vector in the direction of A(Dimensionless)
=Original vector(Variable)
=Magnitude of A(Variable)
Any Direction: Unit vectors are not restricted to axes — denotes direction along a position vector, denotes a surface normal.
Shortcut: To find a unit vector, divide each component by the magnitude: .

Vector Addition and Subtraction

The Resultant vector represents the single effect of multiple vectors combined via the Head-to-Tail Method or the Parallelogram Law.
Vector Addition MethodsComparison of vector arrangement and the head-to-tail method for finding the resultant.1. Tail-to-Tail ArrangementAB2. Head-to-Tail (Resultant)ABR = A + BHead-to-Tail Method: Vector B moves to the tip of Vector A
Resultant components are the algebraic sum of the individual vector components.
=Resultant components(Variable)
=x-components of vectors A and B(Variable)
=Unit vectors along x and y axes(Dimensionless)
The resultant is a Null Vector.
(same direction)
Maximum resultant: .
antiparallel to
Minimum resultant: .
Commutative Property: The order of addition does not affect the resultant: .
Subtraction: Defined as adding a negative vector: .
Resultant Range: For two vectors of magnitudes and , the resultant magnitude is bounded: .
Quadrant Determination: The signs of and determine the quadrant. Use: Q1 (), Q2 (), Q3 (), Q4 (), where .

Resolution into Components

Resolution is the process of splitting a vector into mutually perpendicular Rectangular Components using trigonometric principles.
xyAAx = A cos θAy = A sin θθ
Components are calculated using the vector magnitude and the angle relative to the positive x-axis.
=Vector magnitude(Variable)
=Angle with positive x-axis(degrees/radians)
=Horizontal projection(Variable)
=Vertical projection(Variable)
Entire vector lies along x-axis: , .
Entire vector lies along y-axis: , .
Equal components: .
Unit Vectors: The symbols denote unit vectors along x, y, and z axes respectively.
Magnitude Recovery: Magnitude is found via Pythagorean theorem: .
Direction Recovery: — but check the quadrant using signs of and .
3D Extension: In three dimensions, with .

Position Vector

A Position Vector describes the location of a point relative to the origin. Its rectangular components are the coordinates of the point itself.
Position VectorVisual representation of a position vector in a 2D coordinate system.xyrP(x, y)OPosition Vector r connects the Origin to Point P
The position vector points from the origin to the point P(a, b, c).
=Coordinates of the point along x, y, z axes(Variable (m, km, etc.))
=Distance from origin to the point(Variable)
Displacement Vector: The displacement from point A to point B is .
Distance Between Points: .

Scalar (Dot) Product

The Dot Product of two vectors yields a scalar quantity. It measures how much two vectors are aligned — geometrically, it is the product of one vector's magnitude with the Projection of the other onto it.
The scalar product equals the product of both magnitudes times the cosine of the angle between them.
=Magnitudes of vectors A and B(Variable)
=Angle between the two vectors (0° to 180°)(degrees/radians)
(parallel)
— maximum positive value.
(perpendicular)
— the key test for orthogonality.
(antiparallel)
— maximum negative value.
Commutative: — order doesn't matter.
Component Form: — multiply matching components and add.
Unit Vector Products: and .
Physical Application: Work done by a force: .
Finding Angle: — equate the two forms of the dot product.
The Projection of vector onto vector gives the component of in the direction of . It is a scalar value that can be positive or negative.
Scalar Dot ProductIllustrates the geometric interpretation of the dot product as a projection.Vector BVector AθProjection: |A| cos θ
The projection gives the scalar component of one vector along the direction of another.
=Dot product of the two vectors(Variable)
=Magnitude of the direction vector (the one you project onto)(Variable)
=Component of A along the direction of B(Variable)
Projection equals the full magnitude — entire vector lies along .
Projection is zero — no component along .
Projection is — vector points entirely opposite to .
Using Unit Vector: Projection of on equals , where .
Sign Meaning: Positive projection means same general direction; negative means opposite.
Perpendicular Case: Projection is zero when vectors are perpendicular ().

Vector (Cross) Product

The Cross Product of two vectors yields a new vector that is perpendicular to the plane containing both original vectors. Its direction follows the Right-Hand Rule.
ABA × Bθplane of A and B
The vector product has magnitude equal to the product of both magnitudes times the sine of the angle, directed perpendicular to the plane of A and B.
=Magnitudes of vectors A and B(Variable)
=Angle between A and B (0° to 180°)(degrees/radians)
=Unit vector perpendicular to the plane of A and B (via right-hand rule)(Dimensionless)
(perpendicular)
— maximum magnitude.
or (parallel/antiparallel)
— cross product of parallel vectors is null vector.
Non-Commutative: Reversing the order flips the direction: .
Right-Hand Rule: Curl fingers from toward through the smaller angle — thumb points in the direction of .
Unit Vector Products: , , . Self-products: .
Component Form: . This can also be remembered as a 3×3 determinant with in the first row.
Cyclic Order Shortcut: , , — follow the cycle . Reversing the cycle flips the sign.
Geometric Meaning: equals the area of the parallelogram formed by and .
Physical Applications: Torque: . Magnetic force: .