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Word Problems and Problem Solving

Translating Words to Equations

Every word problem begins with a story. Your job is to extract the numbers, identify the unknown variable, and write an algebraic equation that captures the relationship described in words.
Define Variables First: Assign a letter (usually ) to the quantity the problem asks you to find. Every other unknown should be expressed in terms of .
Keywords Matter: "is" means , "more than" means , "less than" means , "of" usually means , "per" means .
Check Units: If the answer asks for time in minutes but the speed is in km/h, convert units before setting up the equation.
Re-read the Question: After solving, plug your answer back into the original word statement to verify it makes sense.

Common Word-to-Symbol Translations

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"is/was/will be" →
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"more than/greater than" →
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"less than/fewer than" →
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"of/times/product" →
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"per/each/divided by" →
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"consecutive integers" →
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"consecutive even integers" →
When a problem involves two related quantities, you can use a single variable by expressing one quantity in terms of the other. This creates one equation with one unknown — the simplest form of a system of equations.
Most two-quantity problems reduce to "part + part = whole" or a direct relationship between the parts.
=One part expressed in terms of $x$(depends on context)
=The other part expressed in terms of $x$(depends on context)
Part-Whole Pattern: If two quantities add to a total, write one as and the other as . Example: two numbers add to 100 → and .
Ratio Pattern: If two quantities are in a ratio , write them as and .
Difference Pattern: If one quantity exceeds another by , write them as and .

Age Problems

Age problems test your ability to handle unknown variables that change uniformly over time. The key insight: the difference between two people's ages never changes.
Every person ages by the same amount over years, so age differences stay constant.
=Current age of the person(years)
=Number of years into the future (or past, if negative)(years)
→
Future age — add to current age.
→
Past age — subtract from current age.
Constant Difference: If Ali is 10 years older than Sara today, Ali will always be 10 years older — past, present, and future.
"$k$ Times as Old": " is 3 times as old as " means . Read carefully — "3 times older than" is ambiguous and usually means .
Sum of Ages Pattern: If the sum of ages at two different times is given, set up two equations and subtract them to eliminate the constant.
Reverse Problems: If told "in 5 years, I will be twice as old as you were 3 years ago", write each person's age at the referenced time before equating.

Distance, Speed, and Time

The distance-speed-time relationship is the backbone of all motion word problems. Every problem about moving objects — cars, trains, boats, runners — boils down to this triangle.
Distance equals speed multiplied by time. Given any two, you can find the third.
=Distance travelled(km, m, miles)
=Speed (rate of travel)(km/h, m/s)
=Time taken(hours, seconds, minutes)
→
Finding speed from distance and time.
→
Finding time from distance and speed.
Unit Consistency: If speed is in km/h, time must be in hours. Convert minutes to hours by dividing by 60: .
Average Speed: When two speeds are used for equal distances, (harmonic mean). This is NOT the arithmetic mean.
Relative Speed: When two objects move toward each other, add their speeds. When one overtakes the other, subtract the slower speed from the faster.

Key Unit Conversions

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1 km/h = m/s
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1 m/s = km/h
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1 hour = 60 minutes = 3600 seconds
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1 km = 1000 m = 100000 cm
Train problems add one twist to the basic motion equation: the relative speed must account for the train's own length. A train "passing a pole" must cover its own length; "passing a platform" must cover its length plus the platform's length.
The time for a train to completely pass an object equals total length to cover divided by relative speed.
=Length of the train(metres)
=Length of the object (platform, another train); zero for a pole/person(metres)
=Relative speed (add if opposite direction, subtract if same direction)(km/h or m/s)
Passing a pole (standing person)
→
, so .
Two trains, same direction
→
.
Two trains, opposite direction
→
.
Always Convert to Metres/Seconds: Train lengths are in metres and speeds in km/h. Convert speed first: multiply by .
Same vs Opposite Direction: Same direction = subtract speeds (one is chasing). Opposite direction = add speeds (they are approaching).
Two Trains Crossing: Total distance = sum of both train lengths. Use relative speed based on direction.
Boat and stream problems are a special case of relative motion. The stream's speed either adds to or subtracts from the boat's own speed in still water, creating downstream speed and upstream speed.
Downstream, the current helps the boat. Upstream, the current fights it.
=Speed of the boat in still water(km/h)
=Speed of the current(km/h)
=Effective speed going downstream(km/h)
=Effective speed going upstream(km/h)
Finding
→
Finding
→
Deriving Boat Speed: Add downstream and upstream speeds, then divide by 2 — the stream effects cancel out.
Deriving Stream Speed: Subtract upstream from downstream, then divide by 2.
Round Trip Time: Total time = . The boat covers total distance.

Work and Rate Problems

In work-rate problems, each worker has a constant rate of completing a job. When workers collaborate, their rates add. The central question is always: how long does it take together?
If a person can finish a job in days, their rate is jobs per day. When multiple people work together, their individual rates sum.
=Fraction of the job completed per unit time(jobs/day)
=Time for one person to complete the entire job alone(days, hours)
=Portion of the job completed (1 = full job)(fraction of job)
Two workers together
→
Combined rate , so time
Partial work
→
If A works for days, work done = . Remaining = .
Reciprocal Relationship: Faster workers have smaller but larger . A worker who finishes in 3 days has rate , which is greater than rate for a 6-day worker.
LCM Shortcut: Set the total work to the LCM of the individual times. Then each worker's rate becomes a whole number, making arithmetic easier.
Leaving/Joining Midway: Break the problem into phases — before and after a worker leaves or joins. Track work completed in each phase.
Pipes and Cisterns: Inlet pipes fill (positive rate), outlet pipes drain (negative rate). Net rate = sum of inlet rates minus sum of outlet rates.

Mixture and Alligation

Mixture problems involve combining two or more components with different properties (cost, concentration, percentage) to create a blend. The total quantity of each property is conserved — what goes in must come out.
The total value (cost × quantity or concentration × quantity) of the mixture equals the sum of the values of its components.
=Property values of the two components (cost per kg, concentration %)(depends on context)
=Quantities of the two components(kg, litres)
=Property value of the resulting mixture(same as $C_1$)
Conservation Principle: Total cost = sum of individual costs. If you mix 3 kg at Rs. 10/kg and 2 kg at Rs. 20/kg, total cost = , mixture cost = /kg.
Replacement/Removal: If litres are removed from a -litre mixture and replaced, the amount of the original substance becomes after replacements.
Repeated Dilution: After each removal-and-replacement, multiply the remaining fraction of the original substance.
Alligation is a visual shortcut for finding the ratio in which two components should be mixed to achieve a desired mixture property. It works for cost, concentration, speed, and percentage problems.
The ratio of quantities is determined by the differences between each component's value and the target mixture value. Cross-subtract and write the ratio.
=Ratio in which to mix component 1 and component 2(ratio (unitless))
=Difference between component 1's value and the target(same as $C$)
=Difference between the target and component 2's value(same as $C$)
Alligation Cross: Write (dearer) and (cheaper) on the left, in the center. Cross-subtract diagonally: goes opposite , and goes opposite . Those are your ratio parts.
Mean Price: The mixture's cost is always between and — it is a weighted average.
Extension to Three Components: Use alligation pairwise, or set up the weighted average equation directly.

Partnership and Profit Sharing

In partnership problems, two or more people invest money in a business. Profit is shared in proportion to the product of each person's investment amount and the time period for which it was invested.
Each partner's share of profit equals their share of the total investment-time product.
=Investment amounts by partners A and B(currency (Rs.))
=Time periods the investments were held(months, years)
=Individual profit shares(currency (Rs.))
Same investment time
→
Profit ratio = investment ratio ( cancels).
Same investment amount
→
Profit ratio = time ratio ( cancels).
Investment-Time Product: A person investing Rs. 5000 for 6 months has the same claim as someone investing Rs. 3000 for 10 months (both = 30000 invest-months).
Midway Changes: If a partner withdraws or adds capital mid-year, split the year into phases with different investment amounts, then sum the products.
Salary + Profit: If one partner takes a fixed salary, subtract it from the total profit first, then distribute the remainder by the ratio.

Clocks and Calendars

Clock problems test your understanding of angular speed — the hour and minute hands move at different rates, creating specific angle relationships at given times.
The angle between the hour and minute hands at hours and minutes.
=Angle between the two hands(degrees)
=Hour (on a 12-hour clock)(hours)
=Minutes past the hour(minutes)
=Hour hand's base position at hour $H$ (30° per hour)(degrees)
=Minute hand's position minus hour hand's drift in $M$ minutes(degrees)
→
The reflex angle is .
Hands overlap
→
, so overlaps occur at minutes past .
Speed of Hands: Minute hand moves at per minute (). Hour hand moves at per minute (). Relative speed = per minute.
Hands Coincide: The hands overlap 11 times every 12 hours (every minutes).
Hands at Right Angle: The hands form a 90° angle 22 times every 12 hours.
Hands in a Straight Line: The hands form a straight line (0° or 180°) 11 times every 12 hours.

Clock Key Facts

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Minute hand: per minute
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Hour hand: per minute
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Relative speed: per minute
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Overlaps: 11 times in 12 hours
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Right angles: 22 times in 12 hours
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Straight line: 11 times in 12 hours
Calendar problems test your understanding of modular arithmetic — specifically how days cycle every 7 and how leap years shift the pattern.
Each normal year shifts the day of the week forward by 1. Each leap year shifts it by 2. After finding the total shift, take modulo 7 to find the new day.
=Total days the weekday moves forward(days (mod 7))
=Years between the two dates(years)
=Leap years in that interval (each adds one extra day)(count)
Leap Year Rule: A year is a leap year if divisible by 4, except century years which must be divisible by 400. So 2000 is a leap year, 1900 is not.
Century Year Shift: 100 years shift by 5 days, 200 years by 3 days, 300 years by 1 day, 400 years by 0 days.
Same Calendar Year: Two years share the same calendar if the total day shift between them is a multiple of 7.

GMAT-Style Quantitative Reasoning

GMAT-style problems emphasize logical reasoning over brute-force algebra. The best test-takers use back-solving and number picking to avoid lengthy equations entirely.
Back-Solving: Start with answer choice B or C (the middle value). If it is too small, eliminate A and B, then try D. If too large, eliminate C, D, and E, then try B. This halves the search space.
Number Picking: For problems with variables in the answer choices, substitute easy numbers. Pick , — avoid 0 and 1 since they make too many expressions equal.
Elimination: Before computing, scan choices for obvious traps. If two choices sum to a number in the problem, one of them is likely the answer.
Estimation: When exact values are messy, round strategically. If choices are far apart (e.g., 12, 25, 48, 95), rough estimation is enough.

Strategic Answer Choice Patterns

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If two choices are reciprocals, the correct answer is often one of them
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If two choices are negatives of each other, check your signs carefully
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The most complicated-looking answer is often correct (test-makers make wrong answers look simple)
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If all choices are algebraic, try number picking instead of solving